Kernel Modules & Drivers
Designing and implementing kernel modules and device drivers for systems with emphasis on correctness, security, and low overhead.
I build kernels, engines & games. I write C & Rust —systems, OS components, game engines, and tooling. Former full-stack dev, now focused on systems, performance, and privacy. EMACS user.
Designing and implementing kernel modules and device drivers for systems with emphasis on correctness, security, and low overhead.
Memory-management experiments, device interface design, and boot-time tooling using Rust and C co-design for safety and performance.
Design and implementation of game engine subsystems: rendering, audio, physics, and low-latency input handling optimized for deterministic behavior.
Deterministic CLI tools and reproducible build utilities focusing on privacy-first design and predictable outputs.